page = arthur o'dwyer – stuff mostly about c++
url = https://quuxplusone.github.io/blog
Lineup for next week’s Celebration of Mind
Next week, April 18 through 24, the Gathering 4 Gardner is hosting a week-long Celebration of Mind, featuring three brief presentations per day, every day. The speaker lineup has just been announced ; but since the official website requires multiple clicks to get to the schedule, and is a little verbose too, here’s a very short summary lineup.
A couple of weeks ago, I came up with a new variant of Binary Homeworlds. Readers of this blog will already know Homeworlds as the “space chess” game played with colorful pyramids, invented by John Cooper, and popularized mainly by Andy Looney. In fact, this variant was directly inspired by a variant invented by Andy Looney in February 2021, which he called “Peaceful Homeworlds,” and which you can read about here .
Earlier this week I posted that the source code for Castlequest (Holtzman and Kershenblatt, 1980) had been found — “ Castlequest exhumed!” (2021-03-09). By now it’s totally playable (at least if you have the ability to install GNU Fortran).
I had been seeking Castlequest because I had fond memories of the game on GEnie . I vaguely remembered the wandering werewolf, and the vampire in the attic that you have to kill with a tomato stake before the sun sets… But it turns out that the game is actually much much longer than I ever knew as a kid! I’m going to try the “All the Adventures” thing here, and describe my experience replaying the game this week.
Earlier this week I posted that the source code for Castlequest (Holtzman and Kershenblatt, 1980) had been found — “ Castlequest exhumed!” (2021-03-09). But I named several obstacles that still needed to be overcome to make it playable. Well, those obstacles have now been overcome!
This week Jason Dyer played Adventure 448, in a couple of blog posts:
Lineup for next week’s Celebration of Mind
Next week, April 18 through 24, the Gathering 4 Gardner is hosting a week-long Celebration of Mind, featuring three brief presentations per day, every day. The speaker lineup has just been announced ; but since the official website requires multiple clicks to get to the schedule, and is a little verbose too, here’s a very short summary lineup.
A couple of weeks ago, I came up with a new variant of Binary Homeworlds. Readers of this blog will already know Homeworlds as the “space chess” game played with colorful pyramids, invented by John Cooper, and popularized mainly by Andy Looney. In fact, this variant was directly inspired by a variant invented by Andy Looney in February 2021, which he called “Peaceful Homeworlds,” and which you can read about here .
Earlier this week I posted that the source code for Castlequest (Holtzman and Kershenblatt, 1980) had been found — “ Castlequest exhumed!” (2021-03-09). By now it’s totally playable (at least if you have the ability to install GNU Fortran).
I had been seeking Castlequest because I had fond memories of the game on GEnie . I vaguely remembered the wandering werewolf, and the vampire in the attic that you have to kill with a tomato stake before the sun sets… But it turns out that the game is actually much much longer than I ever knew as a kid! I’m going to try the “All the Adventures” thing here, and describe my experience replaying the game this week.
Earlier this week I posted that the source code for Castlequest (Holtzman and Kershenblatt, 1980) had been found — “ Castlequest exhumed!” (2021-03-09). But I named several obstacles that still needed to be overcome to make it playable. Well, those obstacles have now been overcome!
This week Jason Dyer played Adventure 448, in a couple of blog posts: